Release History

A list of all changes to Intuiface

For a complete list, including bug fixes and additional updates, have a look at our Release Notes.

Notable Features & Updates
November 15, 2023

We shipped Player Next Gen today! This technology replaces the existing technology in Player on all supported in-venue platforms other than Windows, adds support for in-venue deployments on Raspberry Pi, and adds support for deploying experiences to the web. Check out our blog article about the launch. It even includes a demo!

We've made a few other smaller changes, many in support of the new Player launch. Let's not distract ourselves from the big news. If you'd like more detail about this launch, check out our Release Notes.

August 31, 2023

Spent a bit more time on bug fixes than on new features for this release. However, we did add a really useful base duplication feature for Headless CMS (H-CMS), making it super easy for different Intuiface access to share an experience using an H-CMS base. The bug fixes remain centered on Player Next Gen across a variety of uses and features. A little tip -> details are in the Release Notes!

Share & Deploy

  • We've spiffed up our support for web-deployed experiences, enabling you to add page titles and a favicon.

Headless CMS

  • You can now store 3D models and audio files in Headless CMS.

These are essentially refinements of recently deployed improvements that needed a bit of tweaking. You can always find the details in our Release Notes!

Share and Deploy

  • We’ve added additional safeguards to detect and assist in resolving scheduled jobs that are blocked or jobs that never finish executing.

User and Account Management

  • Resolved an issue preventing Secondary Accounts from remotely updating Player on Windows PCs.
June 28, 2023

We’re better at managing jobs scheduled for Player on Windows. We've also improved our HTML and 3D model support. On the flip side, it's time to say goodbye to our Twitter Interface Asset. Check out all the details in our Release Notes.

We've added additional configuration options for web-published experiences.

  • Use a custom slug when creating a URL for any web-published experience. The “slug” is the part of a URL that comes after the domain. For Intuiface, the domain is “”, so your experience URL would look like “[slug]”
  • We’ve also given you the ability to assign a favicon and a page title.

For details, check out the Release Notes.

Here are some highlights. For a complete list, check out our Release Notes.

Share and Deploy


  • We've introduced Player Licensing, enabling experiences to be deployed as Progressive Web Apps. The advantage of PWA deployments is that they can run offline for a predetermined duration. These licenses are automatically retrieved and released automatically, so you don't have to worry about license activation.

User and Account Management

  • We've added three new records to our audit trail feature in support of experience deployment to the web: Creating a URL, Editing a URL, Deleting a URL
March 28, 2023

A comforting bag of bug fixes to batten down our hatches. A little nip in Composer, a little tuck in Headless CMS, plus a dash in Player. Mostly edge-case stuff, meaning most of you probably haven't come across these issues - yet. You never know! Be sure to update. We've got the complete list with details in our Release Notes.

We've added some new capability to further empower your Headless CMS lives. Base ownership can now be transferred to a different Intuiface account, and Secondary accounts now have the ability to create and own bases. We've fleshed out the meaning of these improvements in our Release Notes.

January 19, 2023

A couple of you found uncommon (but legit) scenarios on Windows PCs that caused Player to boot into the Experiences panel, ignoring the launch preference “Run the last opened experience”. Player was sneaky, but we’re smarter; the issues were corrected. Want to know what those scenarios were? Check out our more complete Release Notes!

Share and Deploy

  • Those with Player Next Gen and a Views license can now deploy experiences as a webpage. See our deployment as a webpage instructions for details about how to do it yourself, you lazy bum.
  • We've added Raspberry Pi to the list of platforms on which you can natively run Player Next Gen. That makes it the eighth - EIGHTH - supported platform for in-venue deployments.

Headless CMS

  • Base duplication is here! Make a copy of any base, with the choice of copying the structure or copying the structure plus content.
December 1, 2022

Lots of housekeeping updates and bug fixes, particularly in support of Player Next Gen and Headless CMS. Who doesn't like a clean house? See our Release Notes for details.

September 15, 2022

Today's release has a heavy Headless CMS bent, introducing some smaller enhancements and bug fixes to streamline the use of our CMS in your project work. We could tell you what those are but that would ruin the surprise. Still, if you're interested, check out the Release Notes.

August 1, 2022

We've added support for the WebP image format, a format created by Google to compress even more tightly than jpg, png, and gif files without a loss of quality. We also correct a few issues that were rubbing us the wrong way. Overall, it's a nice, little update during the hottest time of the year. Check out our Release Notes for the details.

May 23, 2022

Our focus remains on Player Next Gen but we thought a couple issues in the shipping product needed addressing. In particular, we sped up the Player agent on Windows, critical for remote deployment and device monitoring. Our Release Notes have all the details, including the updates we've made to Intuiface cloud and infrastructure services supporting Headless CMS, Analytics, licensing, and more.

March 28, 2022

Anyone displaying a website or web content in Intuiface on Windows will be happy to know that we've upgraded the web rendering engine in Player on Windows and Composer to Chromium Version 97. That's a lot of optimizations, enhancements, and bug fixes. We've also corrected the usual assortment of bugs that didn't need to be fixed because we never have bugs come on who are we kidding this product is flawless ok maybe not entirely. All details about the updates and fixes are in our Release Notes.

January 17, 2022

Been a couple of months, so things have gone swimmingly - but now it's time for a few more Headless CMS updates and corrections. Folks are really starting to push the envelope, helping to ensure our CMS performs beautifully for everyone. All details about the updates and fixes are in our Release Notes.

October 28, 2021

One significant improvement has been added: the ability to force a sync between the cloud-hosted master H-CMS base and the local copy of that base on a device. Can be initiated through Composer while editing or by an experience while running. Coupled with this are a few more tweaks plus additional corrections of Headless CMS issues. (We're thrilled to see how quickly everyone is starting to adopt and use it!) Like details? Our handy Release Notes will show you the way.

October 7, 2021

It's natural to expect that with a brand new release, a small assortment of issues will have escaped our QA nets. Today's corrections are primarily about the shiny new Headless CMS, with a few extra updates thrown in. See our Release Notes for details.

September 23, 2021

No, this is not a drill. Intuiface 7 is live! If you're new to Intuiface, then you may be unaware that the following two items have been on our mood board for a couple of years. Dreams do come true!

  • Player Next Gen
    Deploy experiences to the web and as an app on personal mobile devices. Supports phones/tablets/PCs running Windows, iOS, Android, macOS, and Linux. Plus achieve native code-like performance for all existing Player-supported platforms: Windows, iOS on the iPad, Android, BrightSign, Chrome, Samsung Tizen, and LG webOS. There is nothing like it in the industry.
  • Headless CMS
    A cloud-hosted repository enabling content managers to define, store, and manage the media and information consumed by Intuiface deployments anywhere in the world. It's a data-first approach, meaning users don't need any Intuiface knowledge. Based on tons of customer input this thing rocks.

And for you existing customers, we've also completely revamped our licensing model. It's an all-inclusive approach, meaning all Intuiface accounts have access to all Intuiface capabilities, even Analytics and Headless CMS. (In the past, Analytics was a separate purchase.)

We've posted information everywhere about this launch but a great place to start is our Intuiface 7 Launch Summary page and those three links above. We hope you enjoy!

March 30, 2021

What feels more like a cool spring day than the introduction of Single Sign-On? Now you can use your company's in-house Identity Provider when logging into Intuiface. Zip up your wind breaker and make your IT team happy.... You'll find SSO and a few other tweaks in this release. All details are in our Release Notes.

Is the sky looking a bit more blue than usual?

December 1, 2020

As haircuts go, this release is just a touch up. Notable is removal of the Flash Animation Asset in response to Adobe's decision to deactivate Flash starting in January 2021. You'll also find lots of little tweaks and improvements that will make use of Intuiface just a touch sweeter. Our Release Notes have all the details.

September 28, 2020

What we've got here is a grab bag of improvements spanning all aspects of Intuiface. You'll find improved touch responsiveness on Windows, better support for multi-screen display walls, improvement to our BrightSign and Nexmosphere support, enhanced time management in Intuiface Analytics chart creation, and much more. Details abound in our Release Notes. We'll see you there!

July 29, 2020

What kind of jokes can one tell during a quarantine? Inside jokes.... Yeah, that was awful. I'd tell you a better joke but I don't want to spread it around..... Ok, the good news is the team worked far harder on this release than we did on these jokes. What's new?

Of particular note, new Player activation options

  • Keyboard-free licensing options. Only a handheld device is required!
  • Batch licensing for any number of Players, enabling them to self-license.

Other updates include

  • a powerful approach for triggering actions using Player tags
  • brand new way to display websites on tablets
  • updated Web and video playback engines
  • multiple smaller improvements and assorted bug fixes

As always, you can get the details in our Release Notes. Are there more awful jokes in there? Only one way to find out!

May 18, 2020

Here we have a mixed bag of small updates as we continue to round out and streamline Intuiface. It's like getting a trim at the hairdresser's instead of changing your entire style. It includes the ability to identify which Player is running a given experience instance, enabling that experience to make conditional decisions. You'll see what we mean by checking out the Release Notes.

April 15, 2020

The era of COVID-19 inspires a look at touch alternatives and we've just produced our latest option: computer vision. At no cost you can now use any camera on a Windows PC to live stream information about the age, gender, head pose, emotion, and dwell time of the person in front of your digital display. With that information you can automatically display tailored content, enhance your analytics, and even - we're getting snazzy here - enable people to choose options using their head position.

This is all possible because of our integration with Intel's distribution of the OpenVINO toolkit. You can read all about our OpenVINO integration here.

Oh, and as always, we've also included a few additional updates and corrections. Check out those Release Notes!

March 19, 2020

This small release focuses on the Player embedded in Composer so you can test your work. It also makes it easier for agencies and integrators to download the raw analytics data collected by their clients. If you're using Analytics, you know this is a big deal!

We've also fixed a couple of issues, including an accommodation of something Google did with the YouTube API. Sounds niche but it broke our integration! All better.

March 11, 2020

Pandemic be damned, work must go one - and we've got some big news. BrightSign support! That's right, Intuiface has added its seventh supported platform. Now you can run you Intuiface experiences on the most popular digital media player on the planet.

We've made some other smaller updates, as well as implemented a few bug fixes - which you can read in the Release Notes - but let's not pretend this BrightSign announcement isn't a big deal. Rejoice from the safety of your home!

January 27, 2020

In the light of the great reception for our Nexmosphere integration, we've decided to enhance our offering. (Reminder: Nexmosphere is a manufacturer of sensors and actuators like buttons, RFID readers, motion sensors, and LED light strips.)

  • Our Nexmosphere support includes Android-based devices, adding to our existing support on Windows.
  • Composer now ships with Nexmosphere integration out-of-the-box rather than requiring you to install it separately.

For you developers out there, we've also released a new JavaScript factory service so you can communicate with any device using a COM/serial port over USB connection.

December 2, 2019

Christmas comes early! What surprises do we have in store?

  • Now you can schedule the remote deployment of experiences. Choose the dates/times/frequencies for deployment of any experience to any set of Players. Includes a full set of APIs if you'd prefer to create your own custom deployment interface.
  • Deployed experiences are now encrypted, making it impossible to open them in Composer. Think of it as a way to protect your intellectual property, particularly as an agency or integrator with clients.
  • We've added the ability to capture the total duration time for videos played off/on and over and over again, perfect for measuring "proof of play".
  • Event logs for Player - on the Event Log tab for each Player Details view in the Share and Deploy console - have been greatly enhanced, making it much easier to figure out what's going on and to troubleshoot results different from what you expect.

We've also collected a nice batch of bugs. I know, hard to believe any are in there!

October 2, 2019

This is a 'by popular demand' release as we've addressed a long-standing limitation of Intuiface. It may not sound like much but for heavy Intuiface users, particularly those working with dynamic data sources, this is a very big deal.

Introducing Adaptive Text. If text overflows its container, the associated font will automatically decrease in size until a configurable minimum is reached. If the minimum font size has been reached and the text still cannot be fully displayed, multiple overflow options exist, including the ability to display scrollbars and enable scrolling through text with a swipe gesture.

There are a few additional updates, including a new enhancement for Intuiface Analytics. The Release Notes have the down-low.

August 21, 2019

Added a few enhancements that directly pander to our long-time users.....We need to stop thinking out loud.

  • Added GLTF/GLB support in the 3D Model Asset. Those are the formats supported by Facebook.
  • Open "_blank" URLs with the Web Browser Asset. This is about links specifying that a new tab should be opened. In the past, Intuiface didn't support these links. Now you have the option of opening these pages in the same Web Browser used to select the link
  • Permit multi-touch interaction with content in the HTML Frame Asset.
  • Improved error messages. You probably won't notice these but we wanted you to know that no stone is left unturned.
  • A smattering of bug fixes to tidy things up.

The Release Notes have all the details so don't be shy and take a look.

July 22, 2019

Out from the mists of a humid summer day has emerged a new feature release, glistening with the sweat of merciless keyboard-rendered exertion. What dost this release contain? Read on! (Side note: We used the word 'dost'!!!)

  • Introduction of auto-scrolling for all ordered collections. This means your collections can be configured to automatically move from one item to the next. For you signage people, think of it as an automated playlist.
  • Ability to disable manual collection scrolling - because you just don't want folks touching your good work.
  • The Swap Collection, formerly known as the Flip Collection, has five new animated transition options. In addition to flipping, there's sliding, fading, zooming, and more. See why we changed the name?
  • We've added a new Gauge Chart to the list of chart options for Intuiface Analytics. Use it to compare an actual value to a target or max value.
  • External media references can now use HTTPS even without use of our all-powerful interface asset capability. Not sure why this is a big deal? You'll have to trust us, it is to those who care.

Please see our Release Notes for additional detail. And don't forget your sunscreen!

June 6, 2019

A small feature update focused on our virtual keyboard. Don't think this is a big deal? Ask our users collecting form data. They're throwing a party! All details are in our Release Notes so click the version number over there to the left.

May 23, 2019

A small collection of edge case but offensive bugs have been corrected. We bow to no one!

May 15, 2019

(Yes, we skipped Version 6.3.12. We laugh in the face of triskaidekaphobia.)

To commemorate the launch of new packaging and pricing for Intuiface Player, we also released a few crowd-pleaser updates - improving life for both experience designers and the data miners building charts and dashboards for stakeholders. It's a potpourri!

April 18, 2019

(Yes, we skipped Version 6.3.10. The number 10 gets far too much attention. Time for some of the other numbers to shine.)

Herein lies a small set of annoying issues set to right. Most of you haven't seen them but for the minority, this release sets you free from the trials of bugdom. See the Release Notes for details.

March 12, 2019

A quick-hit bug fix release paired with an update to our email support just so you know that our silence as of late isn't because we've stopped loving you. Rather, product stability has just been super good, giving us a chance to work on some new stuff. You're going to like it!

December 19, 2018

We’ve mustered just enough strength from our Analytics launch to deliver one last batch of corrections for 2018. Why? For auld lang syne! Check the release notes for details.

Intuiface Analytics
December 12, 2018

(There is no version number change as this release has no direct effect on Composer or Player.)

With Intuiface Analytics we're introducing a complete solution for transforming any interactive experience into an essential KPI resource. It takes our existing data collection capabilities and adds a brand new Charts & Dashboards feature.

What's new?

  • Powerful yet easy to adopt chart creation capabilities. Simple drag-and-drop approach to chart and filter creation. Includes 30+ chart styles and multiple configuration options for telling a story with data.
  • Agile dashboarding for chart organization and sharing. Organize charts by dashboard, sharing them via URL or embeddable iframe. Use for real-time insight or as snapshots in time. Customize with your own logo.
  • Extensive chart template library and demo data sets. For most of us, analytics is an unfamiliar skill. We've created 15+ chart templates and extensive demo data sets so you can experiment and gain experience.
  • Simplified packaging and licensing. Just three annual and one manual option to choose from. All support unlimited data point collection. Plans with dashboard support permit unlimited chart creation.
November 28, 2018

We've added the modern Turkish Q keyboard and have fixed a few troubles. The Release Notes will be a special treat today because some of the corrected errors are derived from such complex scenarios that we thought it fun for you to read about them. Makes you forget your own troubles!

November 13, 2018

A new small batch of corrections, highlighted by one crash condition that - though an edge case - was quite the burden for a couple of our users.

November 6, 2018

(Yes, we skipped Version 6.3.4)

Delivering a cool new feature to complement this cool weather we're having here in the northern hemisphere. I'm talking about color gradients for everything that, well, can be colored. We've also updated our Web rendering engine on Windows to use just-about the latest of what Chrome can offer. Plus the usual bug fixes and stability improvements that have made our mothers proud.

October 4, 2018

Primarily a bug fix release, which - in and of itself - makes for a good excuse to upgrade. However, we've also snuck in an update to API Explorer for those of you working with Web APIs.

August 23, 2018

Curing end-of-the-summer blues with a sunny selection of bug fixes. Sorry, tiny umbrella not included.

July 25, 2018

Correction of an issue at the intersection of our new eye dropper feature and a third party license.

July 24, 2018

This is our rebranding release! Yes, for a variety of reasons discussed here, we've changed our company name to Intuiface. Don't worry, we're still the same ambitious team you've grown to know and trust. To prove it, here's the cool new capability we've just released.

  • LG webOS Support: Now you can run your interactive experiences on LG smart displays running webOS Version 3.0, 3.0+, and 4.0. That brings the number of supported Intuiface platforms to 6!
  • Share and Deploy API: We've opened up our infrastructure so you can pull in information about any published experience or active Player. Create home-grown management tools and dashboards as an alternative to our own Share and Deploy Console.
  • Intuiface Cloud Status Page: We now publish a real-time status report for all Intuiface cloud-hosted services. If you think a service of ours is down, this is the place to go when figuring out where to start troubleshooting.
  • Simplified Player licensing: We've created a single key that will instruct any Player to automatically retrieve an available license. You no longer need to distribute login credential or a list of license keys.

We've included additional improvements such as a new on-screen color picker and an accelerated Player/experience listing in our Share and Deploy Console. As always, you'll find all the details in our release notes.

June 21, 2018

We celebrate the first day of summer with a nice collection of bug fixes and product tweaks that will bring sunshine to your desktop.

June 6, 2018

Correction to Version 6.2.2 enabling those still on Version 6.1 to upgrade to Version 6.2.

May 23, 2018

A treasure trove of amazing enhancements that will astound your neighbors and ….. Ok, not really, but we do think these small enhancements and bug fixes will brighten your day a bit. Includes some enhancements to the onscreen keyboard used with the forms you create and the Web Browser and HTML Frame Assets.

April 17, 2018

A small grab bag of corrections that ducked and covered when we were testing Version 6.2.0. Got em!

April 12, 2018

We packaged some major improvements in this Spring release of IntuiFace. The highlight: a Web Triggers API. Why is this a big deal?

  • Out of the box IFTTT support. With IFTTT Applets, your favorite Internet-connected apps, services & devices - like Gmail, Alexa, Instragram, iOS Photo Albums - can talk to IntuiFace.
  • Out of the box Zapier support. With Zapier Zaps, the third-party Internet-connected apps, services & devices you use at work - like Trello, Slack, Evernote, Gmail - can talk to IntuiFace.
  • If it's not on the IFTTT or Zapier list, third party Internet connected apps/services/devices can talk to IntuiFace through the Web Triggers API. It'll take just the littlest bit of coding on your part. Don't be afraid!

Other improvements include

  • Improved 3D Model support, including brand new light configuration options and a "trackball" interaction mode.
  • Enhanced support for REST Web APIs - the gateway for incorporating awesome third party content and services located in the cloud - such as the ability to capture and respond to error conditions
  • More flexible license management and an enhancement for controlling the visibility various clients/colleagues have to your collected data and services.
  • Broad touch trigger insight, enabling you to know where exactly onscreen a touch occurred, making it possible to display content at those hard to predict locations.
  • Better performance across the board
  • And although very rare for IntuiFace, some bug fixes. Sort of rare. Once in a while. Ok! We've got bugs like everyone else. But we show no mercy.
March 9, 2018

We couldn't contain ourselves and had to release a popular request: email caching when the Player device is offline. Also, yes, some bugs were corrected. Bugs? IntuiFace? I know, it's hard to believe.

February 21, 2018

An assortment of enhancements and bug fixes to warm the cockles of your winter heart. If you're in the northern latitudes. And know what cockles are.

January 25, 2018

A beat down on a couple of issues affecting our ability to render some websites and custom HTML/CSS code. We used this as an excuse to take care of a few other small issues. Go quality!

January 17, 2018

Stealth-mode release for select customers to try out our new Device ID generation algorithm. You didn't miss anything!

January 8, 2018

A rich broth of corrections that make this a worthy update. Lots of stability improvements so be sure to jump onboard

December 7, 2017

Our tried-and-true mini release comprised of a sampling of minor feature improvements and bug corrections. As of this moment it's the most feature rich and stable version of IntuiFace so you're encouraged to upgrade if your current project(s) permit it.

November 24, 2017

Addresses a problem introduced by a Windows 10 patch distributed by Microsoft on 14-November. That's right, I'm saying it - it's their fault! The patch caused erratic touch-related behavior in Player for Windows, forcing us to work around it. It's worked around so all is back to normal.

November 13, 2017

Months of development effort neatly packaged for your content creation enjoyment.

  • Major update to Web Browser Asset on Windows. Jumps embedded Web rendering engine to Chrome 55, takes advantage of GPU acceleration to achieve 3D Model and video performance parity with the stand-alone Chrome browser. It's the best Web support you'll find on a touch display.
  • Overhaul of 3D Model Asset across all Player platforms. We've adopted a brand new 3D engine, using developer favorite three.js. Not a developer? If you were, you'd love three.js. Great personality. Brings orders of magnitude increase in facet count support coupled with better performance. Supports all popular 3D model formats and quite a few more niche formats. You and your niche formats. What makes you so special?
  • New HTML Asset for all Player platforms. Display CSS-enabled HTML content directly within IntuiFace, no Web Browser required. Incorporate any Web component simply by pasting its embed code. Everything from YouTube and Google Calendar to Facebook and user-developed collections. Also incorporated within API Explorer to improve the representation of HTML-formatted content.
  • Enhanced drawing tools on Windows. New eraser options and an unlimited undo stack. Plus the  ability to draw backwards ... ok, just kidding. Not even sure what that means.

Additional improvements to sweeten the deal

  • New triggers for the System Information Interface Asset indicating when a device goes online or offline. This has been a super popular request because it enables your experience to react to the loss of an Internet connection and do something about it.
  • New Map Collection properties to constrain navigation within a particular geographic area.
  • New variant of Player for Tablets on Android - a protected Player - that hides all soft buttons and ensures an IntuiFace experience automatically runs after device restart.
October 5, 2017

Hello fall! We welcome you with a few bug fixes and product tweaks, just like our forefathers did centuries ago. Details here.

September 14, 2017

The next chapter in our continuing story "Bug Hunt". Fearless developers have overcome adversity and persevered. Chalk up one for the good guys!

August 29, 2017

An must-install end-of-summer bug fix release to close some loose ends in Version 6.0. On tap over the next month: new features and performance improvements! Check out the release notes for details.

July 17, 2017

A summertime bug fix release with a small but helpful improvement when troubleshooting missing content. Now go grab some rays!

June 22, 2017

It's been some time since our last patch release. Can you feel the quality! In this version we've taken the time to combine some small enhancements with bug fixes. Using Excel as a data source? You're going to definitely want this release.

June 9, 2017

This patch release is dedicated to all of you using Player on PCs running Windows 10 Creators Update. You'll now see them back in the Share and Deploy console!

June 8, 2017

This first post-6.0 release corrects a few minor issues uncovered by our users and throws in a smattering of enhancements to sweeten the pot. Among the enhancements: improved control when running multiple instances of Player on the same PC at the same time.

May 30, 2017

Kaboom! We've jumped the integer and landed on Version 6.0. There's a ton of new capability so let's dive on in.

  • API Explorer:  Create dynamic connections to any REST-based Web Service without writing a line of code. This means you'll now have access to thousands of free, public services sharing information like weather, sports scores, stock quotes and movie listings, plus private services for things like your in-house CMS or devices connected to the Internet of Things.
  • Experience layers, experience triggers, experience background: Satisfying the most popular customer request: creating a master template. It's more powerful than that but the gist is the same - content universal to your entire experience but editable in a single view.
  • X-Ray for interface assets: One-stop-shop for a listing of all properties, trigger, and actions of any out-of-the-box or custom interface asset. You can even use it to create bound assets or triggers, reducing multi-step processes into a single click.
  • Design assistant for collections: Quick-change dialog enabling you to easily swap collection styles PLUS a machine learning engine that watches your design preferences. Over time, IntuiFace will learn your preferred aesthetics and - with future product enhancements - it'll make design suggestions you tend to prefer.
  • Simplified external triggering: Super simple mechanism enabling any external device - e.g. RFID/NFC readers - to communicate with running IntuiFace experiences. Not only can those devices signal specific events but they can pass in-content information to create conditional actions in IntuiFace.

Additional features that are no less important because we love all of our children equally

  • 64-bit option for Composer and Player for Windows. This both significantly increases the capacity of IntuiFace on Windows to display large numbers of memory intensive content but should also improve performance under these heavy loads.
  • Overhauled Share and Deploy console. Used to share published experiences with colleagues/clients and to deploy those experiences to any Players anywhere in the world, the Share and Deploy console is more fully featured, quite a bit faster and - frankly - a heck of a lot more attractive.
  • Increased max size for multi-screen displays. IntuiFace can now work with multi-screen displays encompassing 20k pixels by 20k pixels. That's crazy big but you're the boss.
  • Facelift to Composer dialogs and Composer/Player installers. Yes, they're susceptible to vanity.
  • Lots of smaller enhancements combined with a bunch of bug fixes.

One last thing: we've launched a brand new license packaging and pricing model. If you're new to us, then the new model isn't really new, it's just the model. But for preexisting users, we talk all about the changes here.

March 29, 2017

It's our final release before jumping to IntuiFace 6.0. It sets the table so you'll have to be on this version before the jump. To sweeten the pot, we've improved the performance of Player for Kiosks and Player for Tablets. You'll notice it in scrollable, ordered collections like the Carousel and Asset Flow. Want the details? Check out the release notes.

February 7, 2017

Probably the last bug fix release before we deliver a bunch of new features and improvements in Version 6.0. Think of installing this build as buckling your safety belt for the rocket ride that's coming. For a look at what's been fixed, check out the Release Notes.

January 12, 2017

Look, a bug is a bug and we can't let them multiply. This release is definitely in some weeds, concerned with bugs that most folks won't ever see, but integrity is our middle name! All the details are here. For a little sugar, we've added a couple of small new features as well.

v 5.7.2
December 7, 2016

Round two of bug fixes for Version 5.7. Ok, I'm biased, but IntuiFace is feeling pretty solid. Corrections are mainly edge cases, meaning most of you probably haven't run into the problems. Still, there was work to be done and you can see the details here.

v 5.7.1
November 16, 2016

This is the first bug fix release for Version 5.7 and it takes some polish to various corners of IntuiFace. This includes putting a shine on the new Scroll collection. For all the line items, check out the release notes.

v 5.7.0
November 3, 2016

Probably our last feature release before the jump to Version 6.0. We've managed to pack in quite a bit of new - and pretty cool - capability

  • Scroll Collection: A movable canvas perfect for creating parallax effects, webpage-like visuals and more. It's the microwave of IntuiFace: you didn't know how much you needed it until you tried it.
  • Toggle Button sets: Enhancement of the Toggle Button control, automatically permitting one and only one Toggle Button within a set of buttons to be checked. Yes, show-off, it's like a radio button.
  • Speech Recognition: (Windows only) Use the spoken word to either capture information or act as a trigger for one or more actions. Supports 26 different languages. "IntuiFace, make me dinner!"
  • Google Analytics Connector: Automatically load data points collected by the data tracking feature of IntuiFace into any one or more of your Google Analytics properties.

Plus lots of additional, small usability enhancements and fixes you may not notice but will subconsciously love.

September 20, 2016

Addresses a short list of bugs but takes this opportunity to add a small feature and, maybe more interesting, a set of mini-games. Heard about gamification? Not a pretty word but its import can be quite valuable. We talk about gamification here. For details about this release, see the release notes.

v 5.6.3
August 31, 2016

(Supersedes v.5.6.1 and v.5.6.2) Corrects all the speed bumps found since the launch of Version 5.6.0. Don't waste any time getting it on your devices. Details are in the release notes.

v 5.6.0
August 10, 2016

A feature release emphasizing the creative needs of designers.

  • Transparent video support: Play videos containing an alpha channel - i.e. transparent videos. Specific formats are required; see here for guidelines. Or did we make those guidelines transparent……
  • Transparent experience backgrounds: Show third party apps running behind IntuiFace and even enable users to interact with both IntuiFace and third party apps at the same time. Also referred to as a transparent Player, you're not going to believe your eyes.
  • New "Fill behavior" property: Permits greater control over how images, videos, webcam feeds and image buttons are displayed within their container. Options include fit, fill and deform.
  • Animated GIF support: Animated GIFs (with or without transparency) are hip again and IntuiFace is as cool as can be so they make a great pair. Show your favorite animated GIFs in IntuiFace.

Lots of additional improvements and bug fixes. We've even sped up Composer and increased the free storage we provide for experiences you want to share or deploy. For all the details, see our release notes.

v 5.5.2
July 5, 2016

Mainly a bug fix release but there was one big change. We have swapped the Open Street Map provider used for our Map collection from MapQuest to MapBox. For an explanation of why we made this change - and for details about all the improvements in this release - see our Release Notes.

v 5.5.1
June 15, 2016

Bug fix release with a small feature upgrade as sweetener. All details can be found in our Release Notes.

v 5.5.0
June 7, 2016

A 'you asked for it' feature update!

  • Use the new Move to front and Send to back actions to change the visual stacking of items on-screen. Call it 'z order' to impress your friends.
  • Enhanced Hide and Show actions can apply the opposite effect to all other items in the same layer or same Group/Pinboard collection
  • Webcam asset permits camera selection (if more than one is available) and resolution (320x240, 640x480 or best available for the webcam)
  • Ability to disable the next and previous swipe gestures of the Flip Chart collection. The old method was to yell "Darn!" and swipe back to the original item.
  • Improved organization of the Triggers and Actions panel - as well as of the binding panel - should make it a lot easier for all of you who don't read manuals to figure out how to work with triggers, actions and binding.
  • 8 additional, minor usability enhancements
  • Lots of bug fixes. Not that we have bugs. We don't. But if we did, we fixed them.

You can find details about everything above and lots more by reading the Release Notes.

v 5.4.1
May 16, 2016

Our first update/patch release since shipping Version 5.4. Took a month but we finally identified a few things that needed fixing. The details are here. Meanwhile, we're already hard at work on our next feature release. Stay tuned....

v 5.4.0
April 21, 2016

Design for accessibility, because 1 in 7 people worldwide possess some kind of disability

  • Text-to-speech: Generate speech for both static and dynamic text. (Windows only) You should check it out; you’re a bit of a mumbler.
  • Keyboard triggers: Key presses can act as triggers for any IntuiFace actions. For example, use arrow keys for navigation. The keyboard is no longer just a pretty face.
  • Gestures for static assets: Any onscreen gesture initiated on a static asset can act as a trigger for any IntuiFace actions. Don’t overdo it or it’ll look like you’re massaging the screen.

Support for beacons using the iBeacon™ and Eddystone™ protocols. Why care? It means your experiences can know what is brought near them; you can then do something about it.

  • Application notification (i.e. beacon detection): Capture unique ID of any beacon brought near a running experience and use that ID to trigger specific actions, show specific data, etc. This is very cool stuff.
  • Proximity detection: Like application notification but trigger occurs only if the beacon is moved a specified distance from the running experience. For example, show information for items lifted away from a shelf. Freak out your guests!
  • URL broadcast: Running IntuiFace experiences act like Eddystone-URL beacons, broadcasting URLs for user-selected items. These URLs can be picked up by any mobile device supporting Eddystone-URL - e.g. Android tablets. Broadcasting is available on Windows only. Sorry other platforms!

New value converters for binding. However, still no way to turn lead into gold….

  • Is Equal To: Compares two values and returns true or false. Found in the list of Math & Logic binding converters. It’s nice to get a black-and-white answer once in a while.
  • URL Shortener: Converts any URL into a 16 character URL. Very useful for the URL broadcast feature mentioned above. They’re also cute.

Plus many smaller enhancements and a bunch of bug fixes. All details can be found in our user friendly Release Notes.

v 5.3.3
March 31, 2016

Web Browser asset no longer causes a crash when JavaScript-enabled buttons are clicked. Description is here.

v 5.3.2
March 17, 2016

Our next bug fix release. We're dealing with a few edge cases so a big thank you to our users who are finding and reporting this stuff. Details here.

February 24, 2016

Corrects a few bugs; adds a couple of small enhancements as well. Details are in the Release Notes.

February 15, 2016

Completely revised Web Browser asset

  • Supports all of HTML5, CSS3, JavaScript and WebGL.
  • Faster and more reliable than our previous rendering engine.

IntuiFace Cloud Storage

  • Free, no-configuration cloud storage option for published experiences.
  • Use it to simplify sharing and deployment of your work.

YouTube asset

  • Dedicated asset for playing YouTube videos.
  • Even includes 360 degree videos on Windows.

Alignment magnetism

  • Automated snap-to-alignment feature - aka magnetism
  • Greatly simplifies item alignment in your designs.

To see a complete list of enhancements, head on over to our Release Notes.

February 3, 2016

A stability release correcting a few crash conditions. Threw in a few small enhancements as well. Release notes are here.

January 14, 2016

A sprinking of bug fixes and minor enhancements. Details can be found here.

January 7, 2016

Greater in-scene editing capability

  • Directly resize width of items inside collections and data templates using a mouse.
  • Resize Group collection frame without resizing contained items.
  • Nested collections can be individually selected for in-scene editing.

Enhanced Excel support

  • Edit Excel-based workbook data in real-time and without breaking preexisting data templates.
  • Create Excel interface assets on the fly by drag-and-dropping workbooks into Composer.
  • Reduced bandwidth and storage needs for remotely deployed experiences.
  • Specify, for each Player, whether it should automatically launch the last run experience when Player itself is manually or automatically started.
  • More than 20 additional usability and performance enhancements.
  • And yes, lots of bug fixes and eliminated crash conditions. See Release Notesfor additional detail about everything.
November 25, 2015

A bug fix release with a couple small enhancements thrown in for flavor. For the nuts and bolts, see our Release Notes.

November 18, 2015

Data Tracking

  • Define, collect and send data from your interactive IntuiFace experiences to any platform for analytics, marketing or data warehousing.  
  • Includes support for 150+ analytics/marketing/data warehouse platforms, automatic event detection, offline data point storage and much more

Easy Share

  • A new frictionless method for sharing experiences with colleagues and clients. No need for your users to create an IntuiFace account. No need for manual license entry. Just give them a URL.

Other Improvements

  • Access to all font variants in the Simple Text and Rich Text assets.
  • Triggers for RFID/NFC readers now expose the captured tag ID, making it available as a parameter for binding.
  • Composer Edit Mode performance and capability improvement.
  • Webcam asset is now available on Android.
  • Brand new Composer and Player splash screen. (Can you find the easter egg?)
  • 10+ additional, small usability enhancements to make life even easier.
  • A bunch of bug fixes. You'll find all the details in our Release Notes.
November 12, 2015

Last maintenance release before our next big launch. Contains a few bug fixes, including correction of some annoying experience publishing issues. Bonus feature: improved support for emailing via SMTP server. Release Notes are here.

October 15, 2015

More bug squashing, plus a sprinkling of new capability. In particular, it corrects a problem affecting some of our interface assets like RSS and System Info. Details are here.

October 8, 2015

A new round of bug fixes for Version 5.1. It combines a mix of common and edge case issues that have been corrected. As always, see our Release Notes for details.

October 1, 2015

Corrects a few crash conditions uncovered by advanced users pushing the limits of the new, high performance collections algorithm implemented in Version 5.1. You can see all of our Release Notes here.

September 24, 2015

Performance improvements on Windows

  • Scene-to-scene transition animation is more fluid.
  • Animation in general is more fluid.
  • Rendering of off-screen content in collections happens more quickly and smoothly.
  • Excel filtering is almost instantaneous

Usability enhancements for the Composer workspace

  • Quick Properties pop-up for all items in a scene enables easy access to properties, triggers and editing controls.
  • Ability to independently size all panels while in Edit Mode.
  • Overall improvement in Composer performance

Licensing updates

  • New Player for Tablets: Use a Tablet license on either the iPad or an off-the-shelf Android tablet. Sold in packs of 10
  • New Player for Kiosks: Use a Kiosk license on the Samsung SMART Signage Platform (SSP) or a custom Android device.

Player improvements

  • Drawing tools are now available on iPad, Android and Samsung SSP.
  • Multiple additional enhancements and bug fixes in Player for Kiosks and Player for Tablets, listed here.

More than 500 new design accelerators inspired by our work 7 Interactive Experience Design Trends.

  • Buttons
  • Email forms
  • Vintage-themed banner and object images

Several smaller tweaks and a bunch of bug fixes. Complete details can be found in the Release Notes here.

September 3, 2015

Yessir, more stability improvements. Plus we've adjusted our Video asset to accommodate changes made by the VLC folks. Release notes are here.

August 13, 2015

Another quality release, focused on rare but annoying issues in Composer. Details are here.

August 6, 2015

A few minor improvements and bug fixes. Summer fitness in action! Details are in the Release Notes here.

July 29, 2015

Second round of tweaks plus enhancements to Content Library and IntuiPad. Thanks to our users for finding these issues! Release Notes are here.